﻿using System.Collections.Generic;
using System.Windows;

namespace LaunchPad.Core.Dialogs
{
    public partial class EffectDialog : Window
    {
        public EffectDialog()
        {
            InitializeComponent();
        }

        public IEnumerable<Node> Nodes
        {
            get { return effectControl.Nodes; }
            set { effectControl.Nodes = value; }
        }

        public void Commit()
        {
            effectControl.Commit();
        }
    }
}
